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  • Projection
  • Gap
  • Rotation
  • Offset
  • Opacity
  • Device
  • Distribution

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  1. User Manual
  2. Building
  3. Envelope
  4. Shading

Add Local Shading

PreviousShadingNextBuilding FAQ

Last updated 1 year ago

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Local Shading are planar surfaces that can be nominated for any aspect or window in either 'Top', 'Bottom', 'Left', 'Right', 'Vertical' or 'Horizontal' positions. When set, Local Shading can be configured to vary in Projection, Offset, Rotation, Gap (Distance from wall), Position, Opacity and more. When created, its default is to be used in both Reference, and Proposed Buildings and opacity is set to 100%.

To set Local Shading, navigate 'Shading', select 'Assign Tag' and select a predefined Tag and click 'Assign'. Next, hit 'Create Surface', and select from 'Top', 'Bottom', 'Left', 'Right', 'Vertical' or 'Horizontal'. Then define the shading 'Projection', 'Gap', 'Rotation', 'Offset', 'Opacity' and 'Device' settings. Finally, set the Scope of the device, identifying if it is at the Window or Door or at the Aspect. Click 'Save'. should be used to copy shading designs from one Aspect to another.

Projection

A Projection can be specified as a single depth or as a dual depth. Depths up to 5 meters are available.

Gap

A Gap is the distance between the Projection from the Window or Door or from the Aspect.

Rotation

A Rotation can be specified between -90 - 90 degrees, subject to the plane of the Surface.

Offset

An Offset can be specified to shift a Surface from the left, right, top and bottom, subject to the type of Surface defined.

Opacity

An Opacity can be specified between 1 and 100%, to represent the transparency of the Surface.

Device

A Device can be specified to omit Shading from the Reference building simulation.

Distribution

Distribution can be specified for vertical and horizontal surfaces only. it provides a means to set the spread of the shading, the number of vertical and horizontal surfaces and assumptions regarding the alignment of such Surfaces.

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